Academics
Teaching &Learning
The following innovative teaching methods are being adopted:
Socio constructivist perspective
Idea: To play a video related to a topic and make students answer a few questions related to it.
Implementation: Playing a video on how a klystron works?
Questionnaire:
- What is transit time?
- What is the operating principle of two cavity klystron?
- How does bunching occur in a klystron?
- What is buncher cavity?
- What is catcher cavity?
- What is cavity resonator?
- What is the difference between two cavity klystron and reflex klystron?
- What is velocity modulation?
- What is current modulation?
- What are the applications of klystron?
Outcome: Better understanding of a topic by students.
Classroom Discussion
IDEA: To make students discuss a given topic.
IMPLEMENTATION: Explained different configurations of transistor.
Students are divided into three groups. Each group is assigned a name based on configuration of transistor (i.e. CE, CB,CC).Students are asked to give their views on the concept.
OUTCOME: Active participation of students. Remembering the topic for a longer time.
Short presentation
IDEA: To make students give a presentation on a given topic
IMPLEMENTATION: The following topics are given to some students.
- Positive clipper circuit
- Negative clamper circuit
- Clamping with dc bias
- Comparator circuit
They are asked to prepare and give seminars on the given topics.
OUTCOME: Improved presentation skills of student and better analyzing of a topic.
Group Projects
Mind map
IDEA: Mind Maps can be used in class to brainstorm and generate discussions. This involves use of notes with keywords and images in classroom teaching.
IMPLEMENTATION: Following image is shown to students and they are asked to discuss it among themselves.
OUTCOME: This will encourage students not only to participate but also to fully understand a topic and its nuances by creating connections between ideas. This makes students remember the topic for a longer time.
Z to A approach
IDEA: Attempt to explain the application for a particular concept first and then the concept
IMPLEMENTATION:
Listing different peripherals (like keyboard, mouse, LEDs and switches) used for better operation of 8086 microprocessor. Discussion of interfacing them with 8086. Drawing the need of using 8255 for interfacing 8086 with peripherals by increasing the number of I/O ports then discuss the 8255 architecture.
OUTCOME: Creating interest among the students in knowing the topic.
Role play
IDEA: Students are given a scenario and other options to solve a particular issue, Then the students are exposed to decision making in a given environment.
IMPLEMENTATION: Some students are selected randomly. Each student is assigned a particular frequency. One students is selected to act as a low pass filter with particular cutoff frequency. He is made to stand at the door of classroom. Students come one by one. The student with frequency less than cutoff frequency is only allowed to enter the classroom. The other students are blocked at door.
OUTCOME: This helps in understanding of topic quickly.
Brown bag approach
IDEA: A bag is filled with papers having different topics of the subject written on them. Each student is asked to pick a paper of his/her choice. And they are given an opportunity to explain it.
IMPLEMENTATION: The following topics are written on paper, and kept in bag.
- Inverting amplifier
- Non inverting amplifier
- Integrator
- Differentiator
- Difference amplifier
- Instrumentation amplifier
Students are asked to pick papers and explain them.
OUTCOME: This allows students to experience a real time exchange of knowledge.
Think pair share
Idea: Think-pair-share (TPS) is a collaborative learning strategy where students work together to solve a problem or answer a question about an assigned reading.
Implementation: In the classroom faculty has to give one question to the student and each student has to solve the question individually and after completion of solving the question student has to pair with one of his/her classmate and discuss each answer. Then one of the students in the class shares his/her thoughts with total class. This strategy requires students to think individually about a topic or answer to a question and share ideas with classmates.
Outcome: This strategy improves collaborative thinking enhances collective skills.
Menthimeter
Idea: Mentimeter is easy-to-use presentation software; we can create fun and interactive presentations by asking polling type questions.
Implementation: By using menthimeter, we can create no of questions in the form of polling type to easily answer and to enhance students interest so that teaching becomes more interactive by letting the students actively participate in lectures through using Mentimeter as a formative assessment tool.Students have to open the link and submit the answer.
Idea: Mentimeter is easy-to-use presentation software; we can create fun and interactive presentations by asking polling type questions.
Implementation: By using menthimeter, we can create no of questions in the form of polling type to easily answer and to enhance students interest so that teaching becomes more interactive by letting the students actively participate in lectures through using Mentimeter as a formative assessment tool.Students have to open the link and submit the answer.
Outcome: Active participation of students and can identify how many students answered correctly.
: Active participation of students and can identify how many students answered correctly.
Canvas
Idea: With learning tools that support instructor innovation and student engagement, Canvas is more than higher education software. It’s a platform for student success.
Implementation:we can give different permissions to different users so that you can have the teacher with the top-level permission and students can follow. Different roles can even assign projects, other roles, and assignments. All users can access our class virtually.Canvas sends alerts about upcoming projects, assignments, feedback, and questions. Canvas helps both teachers and students stay organized.
Key features and benefits:
Content management (files, links, library integration)
Interactive assessments
Discussion forums
Blogs
SpeedGrader
Learning analytics
OutCome: Active participation of students and can identify how many students answered correctly.
Never Miss a Class
Idea:By this concept student will be able to learn the topics which he/she might have missed during the course.
Implementation: In order to implement the same faculty will be recording their class work regularly and update the same in social media like YouTube and provide the same link in their constrained class group.
OutCome: students will never miss a topic in their course work.
Quiz by Google form and Google Spread Sheet
Idea:For continuous evaluation and student performance.
Implementation: After completion of each unit faculty will create a Google form which contains the questions and simple problems related to topics from unit share the link in the student group.
OutCome: Student will be able to revise each particular unit.
Project Based Learning
Idea:To enhance collaborative, critical and creative skills.
Implementation:To involve students in mini projects and hobby projects and also through conduct a workshop.
OutCome: Students will be able to learn core subjects in an elaborative and practical way.
Virtual Black board
Idea: To recreate classroom environment in online teaching by using latest virtual aids.
Implementation:Virtual Blackboard is very easy-to-use. It has a very friendly User Interface. In a few applications, there is a need to learn how to operate those applications.Using this application, one can make quick notes for any lectures, discussions. Or one can use this application for step by step drawing.While creating media (video) files, audio also gets recorded. While playing the created media (audio) file, video as well as audio can be seen and heard.
OutCome: Students will be benefited through these aids to expose classroom teaching.
Kahoot
Idea:The idea is to transform the classroom, where the teacher acted as the game show host and the students were contenders using their own mobile devices.
Kahoot is a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes in minutes. Unleash the fun in classrooms..Kahoot can be used to review students’ knowledge, for formative assessment, or as a break from traditional classroom activities.
Implementation:We create multiple-choice quiz for the corresponding course,Input questions and answer choices are entered by students using their mobiles/laptops. Now students are awarded points based on the number of correct answers and time of submitting the answers.Finally, the rankings will be displayed.
OutCome:The main conclusion is that Kahoot! has a positive effect on learning performance, classroom dynamics, and anxiety in students.Studies Kahoot has statistical significant improvement in learning performance compared to traditional teaching and other tools, a statistically significant improvement on students’ and teachers’ perception of lectures, statistically significant improvement in classroom dynamics.
Demonstration Model
Idea:EM Wave Representation on 3 – Dimensional coordinate systems
Implementatation:3 – Dimensional coordinate systems Model is prepared to explain Electromagnetic concepts
Outcome:Demonstration method is very good approach for clear understanding of concepts.The innovative teaching methodologies are introduced by senior faculty members (10 years experience) in front of Department Academic Committee/Counsel (DAC). In turn the methodologies where amended based on their merits by the DAC member. Later the methodology is briefed to the faculty members to follow the same. The use of appropriate methods, significant results, effective presentation and reflective critique where periodically checked by DAC.
Innovative Teaching Methods- Critics for further Improvement
Outcome BasedEducation
Program Educational Objectives (PEO's)
- PEO 1 (Continuing Education): Graduates will possess a strong foundation in mathematics, basic sciences, and core Electronics and Communication Engineering subjects, enabling them to pursue lifelong learning and adapt to evolving industry needs through higher education and professional development.
- PEO 2 (Excellence in Career): Graduates will be proficient and competent in core application domains of Electronics and Communication Engineering, including Communication Systems, Signal Processing, Embedded Systems, and Solid-State Electronics, enabling them to excel in professional careers across industry, government, and public sectors.
- PEO 3 (Multi-Disciplinary Engineering and Leadership): Graduates will be able to demonstrate the ability to contribute to research and development through innovative design, critical thinking, and collaboration within interdisciplinary teams, fostering advancements in Electronics and Communication Engineering.
- PEO 4 (Contribution to Society): Graduates will become responsible professionals or entrepreneurs who apply engineering knowledge with integrity and innovation to address societal challenges, fostering sustainability and inclusive growth.
Programme Outcome(PO's)
Engineering Graduates will be able to:
- PO1 – Engineering Knowledge: Apply knowledge of mathematics, natural science, computing, engineering fundamentals, and an engineering specialization (WK1–WK4) to solve complex engineering problems.
- PO2 – Problem Analysis: Identify, formulate, review literature, and analyze complex engineering problems reaching substantiated conclusions with consideration for sustainable development. (WK1–WK4)
- PO3 – Design/Development of Solutions: Design creative solutions for complex problems and design/develop systems, components, or processes considering public health, safety, whole-life cost, net zero carbon, culture, society, and environment. (WK5)
- PO4 – Conduct Investigations of Complex Problems: Use research-based knowledge including experiments, modeling, analysis, and interpretation of data to provide valid conclusions. (WK8)
- PO5 – Engineering Tool Usage: Create, select, and apply appropriate techniques, resources and modern IT tools for prediction and modeling, recognizing their limitations. (WK2, WK6)
- PO6 – The Engineer and The World: Analyze and evaluate societal and environmental aspects while solving complex problems for sustainability in economy, health, safety, legal framework, culture, and environment. (WK1, WK5, WK7)
- PO7 – Ethics: Apply ethical principles and commit to professional ethics, human values, diversity, inclusion, and laws. (WK9)
- PO8 – Individual and Team Work: Function effectively as an individual and as a member or leader in diverse/multidisciplinary teams.
- PO9 – Communication: Communicate effectively within the engineering community and society, including reports, documentation, and presentations, considering cultural and language differences.
- PO10 – Project Management and Finance: Apply engineering management principles and economic decision-making to manage projects in multidisciplinary environments.
- PO11 – Life-Long Learning: Recognize the need for and demonstrate preparation for lifelong learning, adaptability to emerging technologies, and critical thinking in the context of technological change. (WK8)
Program Specific Outcomes(PSO's)
- PSO 1: Design and implement advanced electronic systems and develop real-time signal processing algorithms to solve complex problems in communication and allied technologies.
- PSO 2: Develop and integrate embedded and VLSI systems to deliver optimized, reliable, and scalable hardware solutions for diverse engineering applications.

