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Academics

Teaching &Learning

Teaching is an art and science. Teaching is a process of imparting knowledge and skills. It is a systematic process based on some educational objectives to communicate.

The following innovative teaching methods are being adopted:

Socio constructivist perspective
Social constructivist perspectives focus on the interdependence of students in the co-construction of knowledge.

Idea: To play a video related to a topic and make students answer a few questions related to it.
Implementation: Playing a video on how a klystron works?
Questionnaire:

  • What is transit time?
  • What is the operating principle of two cavity klystron?
  • How does bunching occur in a klystron?
  • What is buncher cavity?
  • What is catcher cavity?
  • What is cavity resonator?
  • What is the difference between two cavity klystron and reflex klystron?
  • What is velocity modulation?
  • What is current modulation?
  • What are the applications of klystron?

Outcome: Better understanding of a topic by students.

Classroom Discussion

IDEA: To make students discuss a given topic.

IMPLEMENTATION: Explained different configurations of transistor.

Students are divided into three groups. Each group is assigned a name based on configuration of transistor (i.e. CE, CB,CC).Students are asked to give their views on the concept.

OUTCOME: Active participation of students. Remembering the topic for a longer time.

Short presentation

IDEA: To make students give a presentation on a given topic

IMPLEMENTATION: The following topics are given to some students.

  • Positive clipper circuit
  • Negative clamper circuit
  • Clamping with dc bias
  • Comparator circuit

They are asked to prepare and give seminars on the given topics.

OUTCOME: Improved presentation skills of student and better analyzing of a topic.

Group Projects

IDEA: To make students understand IEEE papers and implement a part of it.

IMPLEMENTATION: Students have implemented a few IEEE projects.

OUTCOME: Bringing out the creative thoughts of students.

Mind map

IDEA: Mind Maps can be used in class to brainstorm and generate discussions. This involves use of notes with keywords and images in classroom teaching.

IMPLEMENTATION: Following image is shown to students and they are asked to discuss it among themselves.

OUTCOME: This will encourage students not only to participate but also to fully understand a topic and its nuances by creating connections between ideas. This makes students remember the topic for a longer time.

Z to A approach

IDEA: Attempt to explain the application for a particular concept first and then the concept

IMPLEMENTATION:

Listing different peripherals (like keyboard, mouse, LEDs and switches) used for better operation of 8086 microprocessor. Discussion of interfacing them with 8086. Drawing the need of using 8255 for interfacing 8086 with peripherals by increasing the number of I/O ports then discuss the 8255 architecture.

OUTCOME: Creating interest among the students in knowing the topic.

Role play

IDEA: Students are given a scenario and other options to solve a particular issue, Then the students are exposed to decision making in a given environment.

IMPLEMENTATION: Some students are selected randomly. Each student is assigned a particular frequency. One students is selected to act as a low pass filter with particular cutoff frequency. He is made to stand at the door of classroom. Students come one by one. The student with frequency less than cutoff frequency is only allowed to enter the classroom. The other students are blocked at door.

OUTCOME: This helps in understanding of topic quickly.

Brown bag approach

IDEA: A bag is filled with papers having different topics of the subject written on them. Each student is asked to pick a paper of his/her choice. And they are given an opportunity to explain it.

IMPLEMENTATION: The following topics are written on paper, and kept in bag.

  • Inverting amplifier
  • Non inverting amplifier
  • Integrator
  • Differentiator
  • Difference amplifier
  • Instrumentation amplifier

Students are asked to pick papers and explain them.

OUTCOME: This allows students to experience a real time exchange of knowledge.

Think pair share

Idea: Think-pair-share (TPS) is a collaborative learning strategy where students work together to solve a problem or answer a question about an assigned reading.

Implementation: In the classroom faculty has to give one question to the student and each student has to solve the question individually and after completion of solving the question student has to pair with one of his/her classmate and discuss each answer. Then one of the students in the class shares his/her thoughts with total class. This strategy requires students to think individually about a topic or answer to a question and share ideas with classmates.

Outcome: This strategy improves collaborative thinking enhances collective skills.

Menthimeter

Idea: Mentimeter is easy-to-use presentation software; we can create fun and interactive presentations by asking polling type questions.

Implementation: By using menthimeter, we can create no of questions in the form of polling type to easily answer and to enhance students interest so that teaching becomes more interactive by letting the students actively participate in lectures through using Mentimeter as a formative assessment tool.Students have to open the link and submit the answer.

Idea: Mentimeter is easy-to-use presentation software; we can create fun and interactive presentations by asking polling type questions.

Implementation: By using menthimeter, we can create no of questions in the form of  polling type to easily answer and to enhance students interest so that teaching becomes more interactive by letting the students actively participate in lectures through using Mentimeter as a formative assessment tool.Students have to open the link and submit the answer.

Outcome: Active participation of students and can identify how many students answered correctly.

: Active participation of students and can identify how many students answered correctly.

Canvas

Idea: With learning tools that support instructor innovation and student engagement, Canvas is more than higher education software. It’s a platform for student success.

Implementation:we can give different permissions to different users so that you can have the teacher with the top-level permission and students can follow. Different roles can even assign projects, other roles, and assignments. All users can access our class virtually.Canvas sends alerts about upcoming projects, assignments, feedback, and questions. Canvas helps both teachers and students stay organized.

Key features and benefits:

Content management (files, links, library integration)
Interactive assessments
Discussion forums
Blogs
SpeedGrader
Learning analytics
OutCome: Active participation of students and can identify how many students answered correctly.

Never Miss a Class

Idea:By this concept student will be able to learn the topics which he/she might have missed during the course.

Implementation: In order to implement the same faculty will be recording their class work regularly and update the same in social media like YouTube and provide the same link in their constrained class group.

OutCome: students will never miss a topic in their course work.

Quiz by Google form and Google Spread Sheet

Idea:For continuous evaluation and student performance.

Implementation: After completion of each unit faculty will create a Google form which contains the questions and simple problems related to topics from unit share the link in the student group.

OutCome: Student will be able to revise each particular unit.

Project Based Learning

Idea:To enhance collaborative, critical and creative skills.

Implementation:To involve students in mini projects and hobby projects and also through conduct a workshop.

OutCome: Students will be able to learn core subjects in an elaborative and practical way.

Virtual Black board

Idea: To recreate classroom environment in online teaching by using latest virtual aids.

Implementation:Virtual Blackboard is very easy-to-use. It has a very friendly User Interface. In a few applications, there is a need to learn how to operate those applications.Using this application, one can make quick notes for any lectures, discussions. Or one can use this application for step by step drawing.While creating media (video) files, audio also gets recorded. While playing the created media (audio) file, video as well as audio can be seen and heard.

OutCome: Students will be benefited through these aids to expose classroom teaching.

Kahoot

Idea:The idea is to transform the classroom, where the teacher acted as the game show host and the students were contenders using their own mobile devices.

Kahoot is a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes in minutes. Unleash the fun in classrooms..Kahoot can be used to review students’ knowledge, for formative assessment, or as a break from traditional classroom activities.

Implementation:We create multiple-choice quiz for the corresponding course,Input questions and answer choices are entered by students using their mobiles/laptops. Now students are awarded points based on the number of correct answers and time of submitting the answers.Finally, the rankings will be displayed.

OutCome:The main conclusion is that Kahoot! has a positive effect on learning performance, classroom dynamics, and anxiety in students.Studies Kahoot has statistical significant improvement in learning performance compared to traditional teaching and other tools, a statistically significant improvement on students’ and teachers’ perception of lectures, statistically significant improvement in classroom dynamics.

Demonstration Model

Idea:EM Wave Representation on 3 – Dimensional coordinate systems

Implementatation:3 – Dimensional coordinate systems Model is prepared to explain Electromagnetic concepts

Outcome:Demonstration method is very good approach for clear understanding of concepts.The innovative teaching methodologies are introduced by senior faculty members (10 years experience) in front of Department Academic Committee/Counsel (DAC). In turn the methodologies where amended based on their merits by the DAC member. Later the methodology is briefed to the faculty members to follow the same. The use of appropriate methods, significant results, effective presentation and reflective critique where periodically checked by DAC.

Innovative Teaching Methods- Critics for further Improvement

Teaching & Learning methodologies

Outcome BasedEducation

Program Educational Objectives (PEO's)
  • PEO1: To impart the student’s solid foundation in basic sciences, and Electronics & Communication Engineering with an attitude to pursue continuing education by meeting industry requirements(Continuing Education)
  • PEO2: To prepare engineering graduates proficient and competent in application domains: Communication, Signal Processing, Embedded Systems and Solid-state electronics (Excellence in Career)
  • PEO3: To develop the students with professional skills to function as members of multi-Disciplinary teams in engineering and to achieve leadership role with innovative skills (Multi-Disciplinary Engineering and Leadership)
  • PEO4: To prepare engineering graduates engaged in lifelong learning with professional honesty and integrity together with an appreciation of social responsibility (Contribution to Society)
Programme Outcome(PO's)

Engineering Graduates will be able to:

  1. Engineering knowledge: Apply the knowledge of mathematics, science, engineering fundamentals, and an engineering specialization for the solution of complex engineering problems.
  2. Problem analysis: Identify, formulate, research literature, and analyze complex engineering problems reaching substantiated conclusions using first principles of mathematics, natural sciences, and engineering sciences.
  3. Design/development of solutions: Design solutions for complex engineering problems and design system components or processes that meet the specified needs with appropriate consideration for public health and safety, and cultural, societal, and environmental considerations.
  4. . Conduct investigations of complex problems: Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data, and synthesis of t h e information to provide valid conclusions.
  5. Modern tool usage: Create, select, and apply appropriate techniques, resources, and modern engineering and IT tools, including prediction and modelling to complex engineering activities, with an understanding of the limitations.
  6. The engineer and society: Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal, and cultural issues and the consequent responsibilities relevant to the professional engineering practice.
  7. Environment and sustainability: Understand the impact of the professional engineering solutions in societal and environmental contexts, and demonstrate the knowledge of, and need for sustainable development.
  8. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.
  9. Individual and team work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.
  10. . Communication: Communicate effectively on complex engineering activities with the engineering community and with the society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions.
  11. Project management and finance: Demonstrate knowledge and understanding of the engineering and management principles and apply these to one’s own work, as a member and leader in a team, to manage projects and in multidisciplinary environments.
  12. Life-long learning:Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest context of technological change.
Program Specific Outcomes(PSO's)
  • PSO1: To impart knowledge in the field of Electronics & Communication Engineering by training the students in contemporary technologies which meet the needs of industry
  • PSO2: To confide information on thrust areas of semiconductor technologies for students to pursue research in their field of interest
Course Outcome's(CO's)