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Teaching &Learning

Teaching is an art and science. Teaching is a process of imparting knowledge and skills. It is a systematic process based on some educational objectives to communicate.

The following innovative teaching methods are being adopted:

Interactive Learning

Interactive learning is a hands-on, real-world approach to education. ‘Interactive learning actively engages the students in wrestling with the material. It reinvigorates the classroom for both students and faculty. Lectures are changed into discussions, and students and teachers become partners in the journey of knowledge acquisition’.

Interactive learning can take many different forms. Students strengthen their critical thinking and problem-solving skills using a much more holistic approach to learning. Interactive learning can take place across the curriculum with technology.

Collaborative Learning

“Collaborative learning is an umbrella term for a variety of educational approaches involving joint intellectual effort by students, or students and teachers together. Usually students are working in groups of two or more, mutually searching for understanding, solutions or meanings, or creating a product.

Collaborative learning activities vary widely, but most center on students’ exploration or application of the course material, not simply the teacher’s presentation or explication of it.”

Why use cooperative learning? To..

  • promote student learning and academic achievement
  • enhance student satisfaction with their learning experience
  • help students develop skills in oral communication
  • develop students’ skills
  • promote student self-esteem

5 Elements of cooperative learning

  1. Positive interdependence
  2. Face-to-face interaction
  3. Individual and group accountability
  4. Interpersonal and small group skills
  5. Group processing
Flipped Classroom

A flipped classroom is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. It moves activities, including those that may have traditionally been considered homework, into the classroom. In a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home and engage in concepts in the classroom with the guidance of a mentor.

The flipped classroom intentionally shifts instruction to a learner-centered model in which class time explores topics in greater depth and creates meaningful learning opportunities, while educational technologies such as online videos are used to ‘deliver content’ outside of the classroom. In a flipped classroom, ‘content delivery’ may take a variety of forms.

Role Play

Role-playing is the changing of one’s behavior to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role.

  • To refer to the playing of roles generally such as in a theatre, or educational setting;
  • To refer to taking a role of an existing character or person and acting it out with a partner taking someone else’s role, often involving different genres of practice.
Think-Pair-Share

Think-Pair-Share (TPS) is a collaborative learning strategy in which students work together to solve a problem or answer a question about an assigned reading. This technique requires students to (1) think individually about a topic or answer to a question; and (2) share ideas with classmates. Discussing an answer with a partner serves to maximize participation, focus attention and engage students in comprehending the reading material.

Benefits:

  • The Think-Pair-Share strategy is a versatile and simple technique for improving students’ reading comprehension.
  • It gives students time to think about an answer and activates prior knowledge.
  • TPS enhances students’ oral communication skills as they discuss their ideas with one another.
  • This strategy helps students become active participants in learning and can include writing as a way of organizing thoughts generated from discussions.
Case Based Learning

This method is learner-centered with intense interaction between participants as they build their knowledge and work together as a group to examine the case

The instructor’s role is to facilitate the students collaboratively analyze and address problems and resolve questions

Interactive Learning

Interactive Learning is a hands-on, real-world approach to education ‘Inetractive learning actively engages the students in wrestling with the material

It reinvigorates the classroom for both students and faculty. Lectures are changed into discussion and students and teachers become partners in the journey of knowledge acquisition

Students strengthen their critical thinking and problem-solving skills using a much more holistic approach to learning

Open Educational Resources

Open educational resources (OER) are freely accessible, openly licensed documents and media that are useful for teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others.

Open educational resources include full courses, course materials, modules, textbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge.

Like Blog, MOOC(Massive Open Online Course), Moodle etc.

Outcome BasedEducation

Program Educational Objectives (PEO's)
Programme Outcome(PO's)

Engineering Graduates will be able to:

  1. Engineering knowledge: Apply the knowledge of mathematics, science, engineering fundamentals, and an engineering specialization for the solution of complex engineering problems.
  2. Problem analysis: Identify, formulate, research literature, and analyze complex engineering problems reaching substantiated conclusions using first principles of mathematics, natural sciences, and engineering sciences.
  3. Design/development of solutions: Design solutions for complex engineering problems and design system components or processes that meet the specified needs with appropriate consideration for public health and safety, and cultural, societal, and environmental considerations.
  4. Conduct investigations of complex problems: Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data, and synthesis of t h e information to provide valid conclusions.
  5. Modern tool usage: Create, select, and apply appropriate techniques, resources, and modern engineering and IT tools, including prediction and modelling to complex engineering activities, with an understanding of the limitations.
  6. The engineer and society: Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal, and cultural issues and the consequent responsibilities relevant to the professional engineering practice.
  7. Environment and sustainability: Understand the impact of the professional engineering solutions in societal and environmental contexts, and demonstrate the knowledge of, and need for sustainable development.
  8. Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.
  9. Individual and team work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.
  10. Communication: Communicate effectively on complex engineering activities with the engineering community and with the society at large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and give and receive clear instructions.
  11. Project management and finance: Demonstrate knowledge and understanding of the engineering and management principles and apply these to one’s own work, as a member and leader in a team, to manage projects and in multidisciplinary environments.
  12. Life-long learning:Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in the broadest context of technological change.
Program Specific Outcomes(PSO's)
Course Outcome's(CO's)